MrTimmyJ

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Tiled Dungeon

February 16th to February 23rd 2025

Brackeys Game Jam 2025.1: Nothing Can Go Wrong

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Project Overview

        Explore a tile-based dungeon with grid-locked movement where each step could bring fortune... or fatal misfortune. Choose your path wisely — your health and food are limited, and the dungeon is full of surprises.

        Tiled Dungeon is a top-down 2D dungeon exploration game made for the Brackeys Game Jam. You move tile by tile through procedurally generated dungeon floors. Every tile represents a possible outcome — safety, nourishment, nothing at all... or death. You must survive long enough to reach the end of each floor. With every move, something can go wrong — but will it?

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    Player Movement:

  • Uses grid-based logic to snap the player to tiles.
  • Dungeon Generation:

  • Tiles are randomly assigned a type each level.
  • Tile Interaction:

  • Upon stepping, the tile reveals itself and applies an effect.
  • Health/Food System:

  • Moving consumes food; traps reduce health.

Project Features

  • 🔲 Grid-locked tile-based movement
  • 💀 Deadly trap tiles, random but lethal
  • 🍖 Food tiles replenish your energy to keep exploring
  • 💚 Healing tiles to restore your health
  • âŗ Neutral tiles that waste your time but might hide something
  • âš”ī¸ Rogue-like gameplay with consequences per step
  • 🔁 Procedurally generated levels (or randomized tile maps)
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Gameplay

Your character (a rogue) moves across a grid-based dungeon. Each tile you step on has a random chance to be:

  • 🟩 Healthy --- Heals health or restores food
  • đŸŸĢ Neutral --- No benefit or penalty
  • đŸŸĨ Trap --- Harms or kills you instantly

Goal: Survive the dungeon and reach the end before your health or food runs out. Move with care — you won't know the tile type until you step on it!

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Controls:

  • ↑ / W..............Move Up
  • ↓ / S..........Move Down
  • ← / A...........Move Left
  • → / D.........Move Right

Technologies Used

  • đŸ•šī¸ Godot Engine 4
  • 🧮 GDScript
  • 🎨 Custom tiles and sprites

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