Tiled Dungeon
February 16th to February 23rd 2025
Brackeys Game Jam 2025.1: Nothing Can Go Wrong
Project Overview
Explore a tile-based dungeon with grid-locked movement where each step could bring fortune... or fatal misfortune. Choose your path wisely â your health and food are limited, and the dungeon is full of surprises.
Tiled Dungeon is a top-down 2D dungeon exploration game made for the Brackeys Game Jam. You move tile by tile through procedurally generated dungeon floors. Every tile represents a possible outcome â safety, nourishment, nothing at all... or death. You must survive long enough to reach the end of each floor. With every move, something can go wrong â but will it?
- Uses grid-based logic to snap the player to tiles.
- Tiles are randomly assigned a type each level.
- Upon stepping, the tile reveals itself and applies an effect.
- Moving consumes food; traps reduce health.
Player Movement:
Dungeon Generation:
Tile Interaction:
Health/Food System:
Project Features
- đ˛ Grid-locked tile-based movement
- đ Deadly trap tiles, random but lethal
- đ Food tiles replenish your energy to keep exploring
- đ Healing tiles to restore your health
- âŗ Neutral tiles that waste your time but might hide something
- âī¸ Rogue-like gameplay with consequences per step
- đ Procedurally generated levels (or randomized tile maps)
Gameplay
Your character (a rogue) moves across a grid-based dungeon. Each tile you step on has a random chance to be:
- đŠ Healthy --- Heals health or restores food
- đĢ Neutral --- No benefit or penalty
- đĨ Trap --- Harms or kills you instantly
Goal: Survive the dungeon and reach the end before your health or food runs out. Move with care â you won't know the tile type until you step on it!
Controls:
- â / W..............Move Up
- â / S..........Move Down
- â / A...........Move Left
- â / D.........Move Right
Technologies Used
- đšī¸ Godot Engine 4
- đ§Ž GDScript
- đ¨ Custom tiles and sprites
Project Images
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